Virtual reality (VR) can offer immersive and educational experiences, but its safety for children is a topic of considerable concern. The consensus among experts suggests that VR is generally not suitable for children under the age of 12-13 due to several factors.
Various Factors to consider before planning for a Virtual Reality Headsets
- Physical Risks: Virtual Reality headsets can cause eye strain, neck strain, and motion sickness. Children are particularly susceptible to these issues because their bodies and eyes are still developing. Prolonged use can exacerbate these problems, leading to discomfort or injury.
- Developmental Concerns: There is limited research on the long-term effects of VR on young children’s developing brains. Experts recommend a cautious approach, suggesting that parents should avoid allowing very young children to use VR until more is known about its safety.
- Content Appropriateness: Not all VR content is suitable for children. While many apps come with age ratings, these ratings may not always reflect the actual appropriateness of the content for every child. Parents need to actively monitor what their children are accessing in VR environments.
- Social Interaction Risks: Many VR experiences involve online interactions with other users, which can expose children to risks such as cyberbullying or inappropriate behavior from strangers. Establishing clear boundaries and encouraging open communication about online interactions is essential.
- Physical Environment Safety: Since VR often requires movement within a physical space, there’s a risk of tripping or colliding with objects while immersed in a virtual environment. Ensuring that children use VR in a safe area free from obstacles is crucial.
Given these concerns, it’s advisable for parents to supervise their children’s use of VR closely and set strict time limits on usage to mitigate potential risks.
Virtual Reality Apps that are Good for Young Learners
When considering educational apps suitable for young learners in Virtual Reality, it’s important to select those that are specifically designed with age-appropriate content and learning objectives in mind:
- Tilt Brush: This app allows users to paint in 3D space using various brushes and colors, fostering creativity and artistic expression.
- Google Expeditions: This app provides virtual field trips around the world, allowing students to explore historical sites, natural wonders, and more without leaving their classroom or home.
- Engage: A platform designed for educational purposes where teachers can create interactive lessons in virtual environments, making learning more engaging through immersive experiences.
- CoSpaces Edu: This app enables students to build their own virtual worlds and interactive stories using coding elements, promoting creativity alongside technical skills.
- National Geographic Explore VR: This app offers an exploration of different environments around the globe through immersive experiences tied closely with educational content about geography and culture.
Parents should ensure that any chosen app aligns with their child’s interests while also being mindful of the time spent using these technologies.
In summary, while Virtual Reality has potential benefits for education and engagement among young learners, it comes with significant safety considerations that must be addressed by parents before allowing access.